ZZZ Trigger: A Detailed Guide and the Best Build
Examples of various commands for implementing a sniper from the "Obol Squad" and recommendations for assembling for damage, stunning or team support.
Guide to Gashetka in Zenless Zone Zero is aimed at fully implementing the mechanics of a "pocket" stunner and a sub-DD with support functions. In combat, the sniper supports allies in the arena with aftershock shots, which not only deal damage, but also impose a stun multiplier on the enemy. Due to this feature, it can complement any potential squad build, as long as the requirements of its additional passive ability are met.
In the build, she prefers crit chance, impulse and increasing personal DPS, and if desired, she can wear sets to strengthen the team. Considering that her aftershocks are interconnected with the basic attack, she has a wide arsenal of weapons, including extremely effective budget options.
Gashetka is a sniper of the "Obol Squad" of the Obsidian Division of the New Eridu Armed Forces. Due to the effects of ether on her eyes, she completely lost her sight, but honed her other senses to perfection and learned to hide her presence. At the beginning of Phaeton's activities, she already carried out orders with the protagonists, and after personally meeting Weisz and Belle, she became a frequent guest on Sixth Street.
How do you rate Gashetka? S+ position in the tier list S-position in the tier-list A-position in the tier list B-position in the tier list C-position in the tier list Voted: 4565How to get the Trigger in Zenless Zone Zero
The opportunity to knock out Gashetka will arise in the first half the 2.2 update in the event banner "Beyond Harmony". Together with the heroine, they will launch a temporary "Signal Search" of her signature weapon "Ghost Gaze". Event dates: from September 4 to September 24, 2025.
Follow banner schedule, so as not to miss the next rerun of Gashetka and the release of other limited characters.
Features
By investing resources into leveling up and developing the sniper's skills, the values of her basic characteristics increase:
Level Basic Health Base ATK Base DEF 1 637 108 48 10 1851 204 139 20 3153 305 238 30 4454 433 337 40 5757 534 436 50 7058 662 535 60 7923 750 600Unlocking the potential, in turn, helps to raise pulse with 113 to 131 points.
Basic skills
In ZZZ, Gashetka plays the role of a secondary damage dealer and support, who helps the fighter on the field with fire support. To do this, the heroine uses aftershocks, which are launched after the active character's techniques hit opponents. Launching one aftershock takes 3 or 5 units of "Inflexibility", obtained through shots in a sniper stance.
Additional abilities include a quick help call to the left, to the previous character, as well as an additional status "Coordinated support" with no limit on the number of aftershocks per second. Thanks to the passive, the sniper applies a stun multiplier to enemies, even if they are not in a stun. Thus, the set of skills of the Gashetka is aimed at comprehensive support of the active agent strictly "from the pocket".
Basic attack "Cold Shot"Fires up to four shots at a target, with the first three dealing physical damage and the last dealing electrical damage.
Basic attack "Silent Shot"Hold the Basic Attack button to enter Sniper Stance and fire continuous electric shots. The following effects are active while in the sniper stance:
- Hitting enemies charges the gauge "Inflexibility" by 25 points up to a maximum of 100 points;
- when deviating to the left, right or back, the sniper will change position, which can trigger a perfect dodge and subsequent counterattack;
- If an enemy attacks the heroine, once every 8 seconds she will automatically dodge and launch a perfect dodge;
- as soon as the button is released, the girl will conduct final blow in a state of invulnerability;
- on hit finishing blow A quick help is launched at enemies from the character on the left, this effect has a cooldown of 25 seconds.
The skill is triggered when the girl has "Inflexibility" points and another active character in the squad hits the enemy:
- basic attack;
- dash attack;
- counterattack;
- skill without wasting energy;
- quick help.
The sniper fires two quick shots from different directions, consuming 3 points of "Unyielding". "Sniper Concerto" is considered an aftershock and can be activated no more than once every 3 seconds.
Basic attack "Sniper Concerto - Tartarus"Whenever the active character hits an enemy with a heavy hit from a boosted special attack, an extra attack assist, or a super ability, a boosted variation of Aftershock is triggered.
The Sniper consumes 5 points of "Unyielding" and performs three shots from different directions and a finishing blow. Skills of the same type can trigger "Sniper Concerto - Tartarus" up to 2 times per 20 seconds for the entire squad.
Evasion "Ghost's Stealth"A quick dodge while dashing.
Dash Attack "Vengeful Spirit"While dodging, raises his rifle and fires a shot that deals physical damage.
Counterattack "Doomed Soul"After a perfect dodge, press the Basic Attack button to deal Electro damage to enemies in a quick shot.
Special Attack Special Attack "Ghost Flash"Performs a chopping move that deals electrical damage.
Enhanced Special Attack "Instant Burial"Lunges forward, slashes, then jumps up and fires a powerful shot at the ground, dealing heavy Electro damage.
When a skill hits a monster, a quick assist from the previous party member is activated.
Hitting with the skill puts the girl into the "Coordinated Support" state with the following effects:
- Hitting an active agent with any move triggers the basic Sniper Concerto attack without spending Steadfastness points and without cooldown restrictions;
- the effect lasts for 8 seconds, and a maximum of 4 aftershocks can be launched;
- Re-entering the state extends the effect and grants additional aftershock activations, up to a maximum of 20 seconds and 10 activations.
Fires multiple powerful shots with the Electro attribute.
Superpower "Requiem of the Afterlife"When activated, the ult deals massive damage in a large area in front of him, launches a quick assist, and enters the "Coordinated Support" state.
The effects are the same as those described in the Instant Burial skill, except that after the ult the condition lasts for 12 seconds, and aftershocks can trigger up to 6 times.
Quick Help "Cold Shot Cover"When the active character is thrown up, he enters the field and makes a quick shot.
Help in the defense of "Delay of the inevitable"Parries an enemy attack and accumulates a lot of stun points on the enemy.
Assist in additional attack "Piercing Thunder"After assisting in defense, performs a series of chopping blows and a powerful shot after landing.
Main Passive Skill "Piercing Gaze"Whenever Trigger's Aftershock hits an enemy, their Vulnerability Multiplier is instantly increased by 20-35% for 5 seconds. The effect is applied even if the target is not stunned.
Additional ability "Silver Lantern"When there is an Assault class agent or one with the Electro attribute in the squad, every 1% of Trigger's critical chance over 40% increases the stun from aftershocks by 1,5%. The maximum bonus is 75%.
The order of leveling skillsAttributes > Basic Attack > EX Skill = Super Ability >> Assist = Evasion
Being a support and sub-DD, the heroine needs to develop skills that will increase her personal damage, stun efficiency and buff volume:
- Makings: The priority in terms of supporting the damage dealer is to apply a stun multiplier during the battle.
- Base ATK: all sniper aftershocks are scaled through this skill, so as it develops, the stun and damage will increase.
- Skill and superpower: Powerful sources of damage and the Coordinated Support effect.
- Help and evasion: the character rarely fights on the field, so upgrading the skills in question can be postponed.
How to Play as Gashetka: Rotation
When playing as Trigger, you need to take into account a number of effects with different durations and combine them for the best efficiency.
- By holding down the basic attack, the sniper fires continuously and accumulates "Inflexibility" points up to a maximum of 100. The ability ends with a quick help call to the left - activated once every 25 seconds.
- Aftershock "Sniper Concerto" is triggered by the active agent's standard abilities once every 3 seconds and consumes 3 points of "Relentlessness".
- The enhanced variation of "Sniper Concert - Tartarus" is triggered by an EX skill, ult or additional attack assist with a limit of only 2 times from one type of skill with a cooldown of 20 seconds. Consumes 5 points.
- Empowered skill applies Coordinated Support status for 8 seconds, grants 4 Aftershock charges, and triggers Quick Aid. Steadfast does not consume.
- The Super applies Coordinated Support for 12 seconds, grants 6 charges, and also activates a character swap to the left.
The team rotation alternates skills so that the strong versions of Aftershocks fall during the stun window, and the enhanced special attack follows the ult. Filling the "Unyielding" bar is as easy as holding down the basic attack button.
The best eidoses
The girl's mental picture increases the squad's DPS due to additional buffs and increased personal damage.
After performing aftershocks, the heroine gains 1 level of the "Hunter's Gaze" effect. The finishing blow in the sniper stance gives 2 levels of "Hunter's Gaze".
Each level of the effect increases the unit's critical damage by 6%, stacks 4 times, lasts 10 seconds. Repeated launches reset the timer.
At the beginning of the battle, the girl receives five armor-piercing rounds. For every 25 points of "Inflexibility" spent, she receives 1 more round. The maximum you can hold is 5 pieces.
If the heroine has ammo, then hitting targets in a sniper stance spends one ammo to deal additional Electro damage equal to 1200% of the attack power, while a 50% damage increase buff begins to take effect. Triggers no more than once every 0,2 seconds.
The best consts of the Gashetka are the first, second and sixth:
- M1 Gives an additional 20% to the stun multiplier, which is equal to the overall damage bonus. Among other effects, it reduces the heroine's presence on the field.
- M2 Provides the entire squad with a nearly constant 24% critical damage boost.
- M6 Provides a good start to the fight, and also dramatically increases DPS with each subsequent refill of Steadfast.
F2P players looking for the best value for money in a sniper banner should stick with the first const. As for the Ghost Gaze sign, it's better than the M1.
Strengths and Weaknesses
The sniper from the "Obol Squad" has the following negative and positive aspects of gameplay:
Strengths Weaknesses Easy to implement mechanicsTo activate Aftershock, simply accumulate "Inflexibility" with charged shots and move the sniper to the "pocket". With the "Ghostly Gaze" signature, the optimal level of stun, damage and support potential is achieved, represented by a powerful defense cut of at least 25%. Therefore, the presence of a signature greatly affects the girl's potential and her value for the team. Fits into a wide range of teams for the sub-DD or support position. Doesn't take much time from the main DD, so it's easy to combine with agents. Applies a stun multiplier on all targets hit while being outside the field. Thus, permanently increasing the damage of the entire pack.Leveling
The total number of materials for upgrading the heroine is presented in the table below.
LevelingMaterialsPrice Level ×4 Entry Level Intimidation Token ×32 Top Level Intimidation Token ×30 Winner Token ×800 000 Skills ×25 Basic Shock Chip ×75 Advanced Shock Chip ×250 Specialized shock chip
Best Builds for Gashetka in ZZZ
In battle, the sniper supports the main damage dealer on the field with damage and stun from aftershocks, as well as a vulnerability multiplier. Performing three different roles, the heroine can focus on developing personal DPS, support potential, or give preference to impulse.
When selecting drive discs and weapons, pay attention to the presence of the following characteristics:
- crit chance - thanks to the additional passive "Silver Lantern" the effectiveness of the stun will increase proportionally to the chance of critical hits;
- pulse - a key parameter when it comes to the speed of accumulation of stun points on enemies;
- Attack power and Electro damage bonus - have a positive effect on damage in general.
Along with the critical chance, it is worth developing critical damage in a ratio of 1 to 2. However, in rare cases, the Trigger can be in the same squad with Anomaly class fighters - for them knowledge of anomaly is more valuable than crit damage.
The best amplifierThe best weapon for Gashetka is her signature "Ghost Gaze". The amplifier offers the heroine valuable increases to crit. chance and impulse, and her team gives a cut to the defense of enemies. In the absence of a signature, all amplifiers of the class are considered, capable of offering increases to damage, stun or third-party buffs for the squad.
AmplifierEffectFeatures of the Ghostly gaze⭐⭐⭐⭐⭐Base attack power 48-713 CRIT Rate: 9,6-24%When an agent with this item hits an enemy with Aftershock and deals Electric Damage, the target's Defense is reduced by 25-40% for 5 sec. Passive effects of the same name do not stack. If the agent with this item is not the active character when this effect is triggered, he gains 1 stack of "Spirit Shackles", maximum 3. Using one skill can only give the effect once.
Best Drive DisksDepending on the priority role that the sniper plays within the pack, you can equip a set for personal damage or aim to strengthen squad members with the help of support drive disks.
One of the best support sets with a total damage bonus of 24%. However, it is important to consider that the sniper calls for quick help once every 25 seconds with a basic attack, as well as without reloading with an enhanced skill and ult. Therefore, it is important to keep a character of the Support class in the team, who will refresh the duration of the effects if necessary.
Can be combined with any of the above drive sets.
Recommended StatsThe table shows the priority parameters in the drives:
Position The main parameter 1 Health (permanent) 2 Attack Power (fixed) 3 Protection (permanent) 4 Crete. chance - a priority, crit damage/attack power (optional) 5 Electro Damage Bonus - a priority, Attack Power 6 ImpulsWhen choosing equipment, focus on the optimal indicators of all key stats:
- health: from 10 units;
- ATK: 2 units and higher;
- pulse: not less than 170;
- CRIT Rate: at 90% the maximum buff from the Silver Lantern proc is achieved, increases during the battle are also taken into account;
- CRIT DMG: 120-140% - optional;
- knowledge of anomaly: 250 points - in abnormal builds.
Companions in teams are selected based on the main DD's needs for damage, anomaly or control. A good option among the banbu for Gashetka and the team she supports will be assistants with energy restoration for skills, because the resource is needed to perform the aftershock "Sniper Concert - Tartarus" and launch "Coordinated Support".
- Every 22 seconds, Banbu gains 3 Camera Rolls. If Clicker has Camera Rolls and an agent launches a Dodge Counter, Quick Assist, or Extra Attack Assist, Clicker will consume 1 Camera Roll to take a photo and apply a damage-boosting buff to the agent for 10 seconds.
- If the squad has 2 or more agents from the Lyra Constellation: When Clicker places a buff on an agent, the agent is immediately restored to 4% health.
- Flashes a powerful light into the enemy's eyes, dealing Ethereal damage and causing a powerful accumulation of Ethereal Attribute Anomaly.
- Restores energy to the agent who received the treat.
- If the squad has 2 agents from a domestic staff agency «Victoria", energy recovery with an active skill increases by 20%.
- Attacks targets at a long distance, inflicting high physical damage.
- Periodically bounces on a toy horse, creating Knight Stars. When the character picks up a star, he restores energy.
- If there is an agent of the class in the squad Support: By picking up stars, the agent gains a buff to attack power that scales with the banbu's level.
- Summons minions that deal Ethereal damage up to 10 times.
- Jumps on the enemy and deals huge area damage. Has a high probability of interrupting the attacks of affected targets.
- When there is a minimum in the squad 1 agent specialty Intimidation, increases the accumulation of stun points from an active skill at a certain stun level of the target.
- Banbu attack chain is missing.
- Hides in a box, attracting enemies. If Banba is attacked while cloaked, or if the cloak timer runs out, it explodes, dealing physical damage in an area.
- When there is a minimum in the squad 1 agent of specialtyDefense, grants a shield to agents when they are hit by a chain of Banbu attacks on a target. The strength of the shield depends on the number of enemies hit.
- Jumps onto an enemy, causing physical damage over a wide area.
Teams
The trigger is a flexible combat unit that can act as a sub-DD, buffer, and stunner. To get a bonus to the effectiveness of stunning, the girl needs allies of the class Attack or with Electro attribute. When composing a squad, it is worth paying attention to the fact that the sniper launches the "stun window" longer, and also does not appear on the field - if the main DD needs to stun the enemy, it is advisable to supplement the team with a classic Intimidation character.
Best CharactersThe Sniper from the Obol Squad will look good in packs with the following heroes:
CharacterSpecialty/AttributeFeatures of the Soldier 0 New Eridu Military Forces Attack ElectroThe damage dealer with the highest synergy. Increases the critical damage of all aftershocks that hit enemies and is present on the field at maximum. Evelyn Chevalier Constellation Lyra Attack FireA fiery DPS hero who also prefers to stay on the field as long as possible. With the help of basic attacks, he accumulates energy for skills and fills the passive bar for a powerful attack. Vlad Hugo Mockingbirds Attack IceAn agent that plays from the imposition of a stun on targets. Has explosive damage and largely depends on the presence of Intimidation heroes in the squad. Trigger will be an excellent sub-damager in Hugo's premium team with two stunners. Ellen Jo Household staff agency "Victoria" Attack IceA classic ice DD who would benefit from a stun multiplier, additional buffs, and a secondary damage source on the team. Zhu Yuan Special group of the criminal investigation department Attack EtherZhu Yuan relies heavily on the "stun window" and requires a character from "Threat Investigation" or Support to make the passive work. If you want to pair her with Trigger, then Qingyi is highly recommended for the team. Soldier 11 New Eridu Military Forces Attack FireSoldier 11 is good at counterattacking and often uses her enhanced special skill, so a sniper from the same faction will be a great companion for her. Nekomiya Mana Sly hares Attack PhysicalNekomiya's main passive increases her damage after counterattacks and assists, so the cat even benefits from a slow stun and an additional multiplier on enemies. Asaba Harumasa Section 6 Attack ElectroAs for Harumasa, it is extremely difficult for the hero to continue his rotation after dodging, so the "stun window" gives him comfort. In this regard, the combo should be supplemented with any classic Intimidation agent. Anton Ivanov Plant "Belobog" Attack ElectroAn epic fighter who is the basis of the Shock build. Makes the anomalous effect of additional damage work without recharging. In a pack with him, the girl is recommended to collect knowledge of anomaly. Billy the Kid Sly hares Attack PhysicalF2P damage dealer who prefers to shoot from a distance. Can lead a pack with a sniper until stronger damage dealers appear. Yixuan Yunkui Mountain School Destruction Aura-ink (Ether)A damage dealer with through strikes and high mobility. Has a wide range of skills, allowing him to adapt to any situation on the battlefield. Does an excellent job against opponents with a miasma shield that increases defense stats. Hoshimi Miyabi Section 6 Anomaly FrostThe heiress of the Hoshimi clan requires constant presence on the field, which is what the sniper can offer her. It is important to note that only Rina and Yanagi can activate the passives of both girls. Yanagi Tsukishiro Section 6 Anomaly ElectroYanagi has flexibility when it comes to her time on the field. If you want to play a girl as a main damage dealer or even a hyper-carry, then Gashetka will be perfect for these purposes. Jane Doe Special group of the criminal investigation department Anomaly PhysicalJane is a fighter who requires maximum arena presence and values teammates with fast rotations or out-of-the-pocket abilities the most. Astra Yao Constellation Lyra Support EtherAn effective support hero with large and varied buffs that affect the entire team at once. Alexandrina (Rina) Household staff agency "Victoria" Support ElectroThe legendary heroine from the standard banner increases her allies' penetration and prolongs the effect of Shock. Being the only representative of the electric attribute among the supports, she often helps to satisfy the requirements of the sniper's passive skill. Lucy Sons of Calydon Support FireSpreads a long-lasting attack power buff to all agents in the pack and Banbu, making him one of the best F2P supports in a multi-DD build. Nicole Demara Sly Hares Support EtherBudget Nicole is good at pulling weak monsters and reducing the defense of targets for a short period of time. Caesar King Sons of Calydon Defense PhysicalCaesar's main advantage is to "back up" the active fighter with a shield and strengthen him with an attack power buff. However, the heroine is good at stunning and can simultaneously help close the squad's need to call a chain of attacks. Seth Lowell Special group of the criminal investigation department Defense ElectroThe young man from "Ugroznyysk" is aimed at supporting Anomaly class agents with buffs and a shield. Owning the Electro attribute, he helps the sniper fulfill the passive requirements, and by calling quick help to the left, he creates more convenient conditions for switching within the team. Pulchra Sons of Calydon Intimidation PhysicalDespite the fact that Pulchra claims the same slot as Trigger, the girls combine well. The epic cat-tyren increases the damage from aftershocks, but is a little more active in the arena to replenish stacks, so it should be placed in the middle slot. Top TeamsThe best squad for Trigger is a combination with Soldier 0, which increases the damage of all aftershocks. In other builds, the sniper acts as an alternative agent of Intimidation, a secondary source of damage, and an applicator of the damage bonus.
Character 1Character 2Character 3Banbu Features of the Soldier 0 Trigger Astra Yao Lucy Pulchra NutcrackerPriority squad for a sniper with Soldier 0, which increases aftershock damage. Astra will be a reliable support, and in her absence, the ATK buffer Lucy will do. If desired, instead of a buffer, you can place Pulchra with an additional bonus to the damage of the team attack type. Ellen Hugo Trigger Lycaon Lightyear Pingwibu AkulabuTrigger is capable of supporting ice damage dealer Ellen or Hugo alone. However, Lightyear or Lycaon provide resistance cut and ice damage bonuses, so they are highly recommended in a pack at least as supports. Evelyn Soldier 11 Trigger Lightyear Caesar Rina Rocketaboo StruggleFire damager Soldier 11 benefits greatly from having Lightyear in her team. In his absence, you can put Caesar in and protect the girl from health depletion. In turn, the Evelyn-Gashetka combo should be supplemented with Rina so that the sniper's inclinations work. Otherwise, it will not be possible to convert the critical chance into stunning efficiency. Yixuan Trigger Pan Yinhu Astra Yao Rina Lioness It is better to put Alexandrina in a squad with the heroine to activate the second passive feature of the sniper. Otherwise, she can be used as an auxiliary damage dealer or a carrier of a buffer set with increased damage for the main DPS agent in the person of Yixuan. The selection of other supports should be based on the needs of the damage dealer. Zhu Yuan Harumasa Qingyi Trigger Nutcracker KnighthoodZhu Yuan and Harumasa mostly use all their skills immediately after stunning an enemy, and are rarely present on the field the rest of the time. Therefore, it is better to give the role of the stunner to Qingyi, and make the Trigger a full-fledged sub-DD or equip buffer drive disks on her. Miyabi Yanagi Trigger Rina Gulliver StekerbuAn example of a hyper-carry build with the anomalous DDs Miyabi and Yanagi. The sniper "hangs" a damage bonus on enemies, simultaneously inflicts damage and participates in filling the anomaly. Rina prolongs the Shock state and increases the final damage of Chaos, but more importantly, allows Miyabi and Trigger to use the inclination buffs. Jane Bernice The Trigger Zlobnobu Officer CuiIn company with Jane, the heroine of Intimidation acts as a sub-DD and buffer, since the mouse relies on counterattacks. The "pocket" Bernice, who participates in the call of Chaos, is a good fit for the squad, but with her, Trigger will not be able to use the passive of the deposit. She can be replaced with the epic Seth, who will give the damager a shield, an increase in knowledge of the anomaly, and also make the change of agents through quick help more linear. Nekomiya Piper Pulchra Trigger Revolver MagnitobaNekomiya relies equally on counterattacks and Charge, with the help of the Sons of Calydon physical fighters, and the sniper to spread (de-)buffs and deal damage. Anton Trigger Grace Rina ElektrobuIn the budget mono-electric build, the sniper's job is to apply Shock to enemies along with Grace, which also increases damage from hits on enemies with an abnormal status. At the end of the rotation, Anton enters the field and uses a charged basic strike, allowing DoT damage to occur more often. Rina is an acceptable replacement for Grace, but with her, the team relies more on personal DPS, rather than Shock. Billy Trigger Nicole PackerA free build for beginners, where Billy is responsible for field damage, and Nicole cuts off the enemy's defense. Meanwhile, Trigger helps his main DD with damage and stun.Is She Worth Pulling?
Trigger is a fighter who is fully realized only when she is not an active character. The heroine's skills are aimed at helping the agent in the arena with additional damage, stunning and buffs. Their work is ensured by simply hitting the targets with the active character's techniques, so a short sniper skill combo is easily woven into the rotation of any team.
The build is versatile - you can build the trigger with an emphasis on personal damage and stun, or give preference to buffs for the team. It does not depend on investments in cons, but prefers a signature amplifier to alternative weapons.
To sum it up, a sniper should be knocked out in the following cases:
- There are plans to create an aftershock assembly, for example, with Soldier 0 at the head.
- There is a desire to provide the main DD with as many opportunities on the field as possible, but I don’t want to give up the stun.
- I liked the gameplay A-rank Pulchra, but I want to replace the mercenary with a stronger character or create a second squad with a “pocket” sub-DD.
Trailer
Character Demo "Special Rescue":